Augment | Augment Bonus | Tier |
---|---|---|
Going Long | You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. | 3 |
Twin Terror II | When you field exactly 2 copies of a champion, they both gain 500 Health and 50% Attack Speed. Anytime you 3-star, gain a 2-star copy. | 3 |
Accomplice | Get a Support Thief's Gloves and 8 gold. | 3 |
Altruist Crown | Gain an Altruist Emblem, a Bloodthirster, and a Riven. | 3 |
Arcanist Crown | Gain an Arcanist Emblem, a Statikk Shiv, and a Lux. | 3 |
At What Cost | Immediately go to level 6. You don't get to choose your future augments. Gain 1 gold. | 3 |
Ba-BOOM! | Your champions deal 75% more damage for 2 seconds on every other cast. | 3 |
Behemoth Crown | Gain a Behemoth Emblem, a Warmogs Armor, and a Yorick. | 3 |
Bruiser Crown | Gain a Bruiser Emblem, a Bloodthirster, and an Aatrox. | 3 |
Build a Bud! | Gain a random three star 1-cost unit and 3 gold. | 3 |
Call to Chaos | Gain a powerful and random reward. Reward: TFTUnitProperty.item:TFT11_Augment_CallToChaos | 3 |
Dragonlord Crown | Gain a Dragonlord emblem, a Guinsoo's Rageblade, and a Janna. | 3 |
Dryad Crown | Gain a Dryad Emblem, a Titans Resolve, and a Gnar. | 3 |
Duelist Crown | Gain a Duelist Emblem, a Giant Slayer, and a Qiyana. | 3 |
Fated Crown | Gain a Fated Emblem, a Sunfire Cape, and a Kindred. | 3 |
Fortune Crown | Gain a Fortune Emblem, a Sunfire Cape, and a Teemo. | 3 |
Ghostly Crown | Gain a Ghostly Emblem, a Bramble Vest, and a Shen. | 3 |
Heavenly Crown | Gain a Heavenly Emblem, a Hand of Justice, and a Neeko. | 3 |
Inkshadow Crown | Gain an Inkshadow Emblem, an Evenshroud, and a Senna. | 3 |
Invoker Crown | Gain an Invoker Emblem, a Rabadon's Deathcap, and a Janna. | 3 |
Mythic Crown | Gain a Mythic Emblem, a Guardbreaker, and a Neeko. | 3 |
Porcelain Crown | Gain a Porcelain Emblem, An Adaptive Helm, and a Lux. | 3 |
Radiant Refactor | Gain a Masterwork Upgrade and 1 component anvils. Masterwork Upgrade upgrades an item to Radiant! | 3 |
Reaper Crown | Gain a Reaper Emblem, a Hand of Justice, and a Kindred. | 3 |
Sage Crown | Gain a Sage Emblem, an Adaptive Helm, and a Zyra. | 3 |
Sniper Crown | Gain a Sniper Emblem, a Guinsoo's Rageblade, and a Senna. | 3 |
Storyweaver Crown | Gain a Storyweaver Emblem, a Gargoyle Stoneplate, and a Riven. | 3 |
Tiny, but Deadly | Your units are 50% smaller, but move and attack 30% faster. | 3 |
Trash to Treasure | Reforging completed items turns them into a random Artifact and does not consume the reforger. Gain a Reforger and 2 Component Anvil(s). | 3 |
Two for One | Each round, get a copy of the first champion you buy that costs 3 or less. | 3 |
Umbral Crown | Gain an Umbral Emblem, a Redemption, and a Yorick. | 3 |
Warden Crown | Gain a Warden Emblem, a Redemption and a Gnar. | 3 |
Binary Airdrop | Combat start: champions holding 2 items gain a recommended 3rd completed item. Gain 2 gold. | 3 |
Cybernetic Uplink III | Your champions holding an item gain 200 Health and restore 4 Mana per second. | 3 |
New Recruit | Gain +1 max team size and a Champion Duplicator. | 3 |
Prismatic Ticket | Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. | 3 |
Level Up! | When you buy XP, gain an additional 2. Gain 8 immediately. | 3 |
Radiant Relics | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | 3 |
March of Progress | Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up. | 3 |
The Golden Egg | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | 3 |
Birthday Present | Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost). | 3 |
Living Forge | Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect. | 3 |
Lucky Gloves | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | 3 |
Lucky Gloves+ | Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. | 3 |
Caretaker's Chosen | As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 8: choose 1 of 5 Radiant items | 3 |
Blinding Speed | Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries! | 3 |
Buried Treasures III | Gain a random item component at the start of the next 6 rounds (including this round). | 3 |
Final Ascension | Your team deals 15% more damage. After 15 seconds, they deal 45% more damage. | 3 |
Cybernetic Bulk III | Your champions holding an item gain 500 health. | 3 |
Jeweled Lotus III | Your team gains 40% Critical Strike chance, and their Abilities can critically strike. | 3 |
Harmacist III | Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt) | 3 |
Hedge Fund | Gain 20 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | 3 |
Hedge Fund+ | Gain 30 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | 3 |
Hedge Fund++ | Gain 40 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | 3 |
Shopping Spree | Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. | 3 |
Impenetrable Bulwark | Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. Useful for Magic Tanks or Attack Tanks! | 3 |
Infernal Contract | Your max level is 7. Gain 90 gold. | 3 |
Overwhelming Force | Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover. Useful for Attack Carries or Attack Fighters! | 3 |
Pandora's Items III | Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula). Gain 1 random Radiant item. | 3 |
Phreaky Friday | Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats | 3 |
Phreaky Friday + | Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats | 3 |
Pumping Up III | Your team gains 12% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: TFTUnitProperty.item:TFT9_PumpingUp3Rounds%) | 3 |
Roll The Dice | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | 3 |
Starter Kit | Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold. At the start of the next 2 stages, gain that 4-cost champion again. | 3 |
Stationary Support III | Gain 1 Training Dummy with 2 permanently attached Support item(s). | 3 |
Tiniest Titan | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. | 3 |
Tiniest Titan+ | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. | 3 |
Unleashed Arcana | Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover. Useful for Magic Carries or Magic Casters! | 3 |
Wandering Trainer II | Gain 6 gold and a Training Dummy with 3 permanently attached Emblems. | 3 |