Augment | Augment Bonus | Tier |
---|---|---|
Good For Something I | Champions that aren't holding items have a 35% to drop 1 gold on death. | 1 |
Help Is On The Way | After 8 player combats, choose 1 of 4 Support items. | 1 |
Silver Veil | Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat. | 1 |
Sticks And Stones | Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%. Shred: reduces Magic Resist, Sunder: reduces Armor | 1 |
Stimpack | Gain 4 components after you lose 50 player health. (Health lost this game: TFTUnitProperty.item:TFT10_Augment_Stimpack_HealthLost) | 1 |
Switching Gears | Gain 3 gold whenever you break your win or loss streak. | 1 |
Lunch Money | Every 8 damage you deal to enemy tacticians gives you 2 gold. (Current: TFTUnitProperty.item:TFT11_BloodBankDamage) | 1 |
Fine Vintage | Completed items left on your bench for 3 rounds transform into Support Anvils. | 1 |
The Golden Remover | Gain a Golden Remover and component item anvil. | 1 |
Over Encumbered | For the next stage, you only get 2 bench slots. After, get 3 item components. | 1 |
Pick of the Litter | Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it. | 1 |
Pick of the Litter+ | Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it. | 1 |
Sharing Is Caring | Combat start: You gain 2 gold and your opponent gains 1 gold. | 1 |
Exiles I | Your units that start combat with no adjacent allies gain a 25% maximum Health shield for 10 seconds. | 1 |
Featherweights I | Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed. | 1 |
Item Grab Bag I | Gain 1 random completed item. | 1 |
Keepers I | Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks. | 1 |
One, Two, Five! | Gain 1 random component, 2 gold, and 1 random 5-cost champion. | 1 |
Pandora's Items | Round start: items on your bench are randomized (except Tactician's Crown and Spatula). Gain 1 random component. | 1 |
Recombobulator | Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers. | 1 |
Tiny Titans | Increase your current and maximum player health by 30. | 1 |
Tri Force I | Your Tier 3 champions gain 100 Health, 10 starting Mana, and 10% Attack Speed. | 1 |
Band of Thieves I | Gain 1 Thief's Gloves. | 1 |
Best Friends I | Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat. | 1 |
Lategame Specialist | When you reach Level 9, gain 33 gold. | 1 |
Team Building | Gain a Lesser Champion Duplicator. Gain another after 7 player combats. This item allows you to copy a 3-cost or less champion. | 1 |
Caretaker's Ally | Gain a random 2-cost champion now. Gain the same one again every time you level up. | 1 |
Silver Ticket | Gain a free Shop reroll after every 4 rerolls. | 1 |
Buried Treasures I | Gain a random item component at the start of the next 2 rounds (including this round). | 1 |
Partial Ascension | After 15 seconds of combat, your units deal 30% more damage. | 1 |
Rolling For Days I | Gain 9 free Shop rerolls that never expire. | 1 |
Teaming Up I | Gain 1 random component and 2 random Tier 3 champions. | 1 |
Component Buffet | Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. | 1 |
Cybernetic Bulk I | Your champions holding an item gain 200 Health. | 1 |
Unified Resistance I | If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist. | 1 |
Harmacist I | Your team has 10% Omnivamp and converts 20% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt) | 1 |
Healing Orbs I | When an enemy dies, the nearest ally is healed for 225. | 1 |
Iron Assets | Gain a component anvil and 4 gold. The anvil offers 4 choices. | 1 |
Latent Forge | After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. | 1 |
Missed Connections | Gain a copy of each 1-cost champion. | 1 |
Ones Twos Three | Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion. | 1 |
Pumping Up I | Your team gains 8% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: TFTUnitProperty.item:TFT9_PumpingUpRounds%) | 1 |
Blistering Strikes | Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. | 1 |
Risky Moves | Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. | 1 |
Silver Spoon | Gain 10 XP. | 1 |
Stationary Support I | After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s). | 1 |
Young and Wild and Free | You can always move freely on Carousel rounds. Gain 2 gold. | 1 |
Branching Out | After 1 player combat(s) Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. | 1 |