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Augment

AugmentAugment BonusTier
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Item Grab Bag I
Gain 1 random completed item.1
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Pandora's Items
Gain 1 random item component(s). Round start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).1
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Tiny Titans
Your Tactician heals 30 Health, grows larger, and gains 30 maximum health.1
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One, Two, Five!
Gain 1 random component, 2 gold, and 1 random Tier 5 champion(s).1
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Recombobulator
Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.1
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AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.1
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Consistency
Gain double win and loss streak gold.1
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Lategame Specialist
When you reach Level 9, gain 44 gold.1
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Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.1
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Unburdened I
Your units without items equipped gain 30% Attack Speed.1
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All Natural I
Your champions with no items equipped gain 120 Health and heal for 1% of their max Health each second.1
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Juggernaut Heart
Your team counts as having 1 additional Juggernaut. Gain a Sett.1
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Army Building
Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats.1
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Balanced Budget
At the start of the next 4 rounds, gain 4 gold.1
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Caretaker's Ally
Each time you level up, gain the same random Tier 2 champion.1
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Bastion Heart
Your team counts as having 1 additional Bastion. Gain a Kassadin.1
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Battle Ready
Your team deals 3% more damage and takes 3% less damage. 1
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Blood Money
Gain 1 gold per 3 Health your Tactician loses.1
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Branching Out
Gain a random Emblem and a Reforger.1
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Bronze Ticket
Every 4 shop refreshes, gain a free refresh.1
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Bruiser Heart
Your team counts as having 1 additional Bruiser. Gain a Vi.1
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Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).1
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Challenger Heart
Your team counts as having 1 additional Challenger. Gain a Warwick.1
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Knowledge Download I
Gain 12 XP.1
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Knowledge Download 1+
Gain 20 XP.1
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Money!
Gain 11 gold. In 4 turns, gain 11 gold again.1
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Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.1
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Rolling For Days I
Gain 10 free shop refreshes. These shop refreshes carry over between rounds.1
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Small Forge
Gain a Component Anvil and 4 gold.1
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Job's Done
Gain 2 Component Anvils.1
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Teaming Up I
Gain 1 random Support item(s), 1 gold, and 1 Reforger(s).1
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Tiny Power I
Your units gain 6% Attack Damage, Ability Power, and Attack Speed.1
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Well-Earned Comforts I
Your units gain 80 Health for each item equipped.1
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Component Buffet
Whenever you would get a random component, instead gain a Component Anvil. Gain a random component.1
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Cutting Corners
Leveling up costs 3 XP less. You can now reach Level 10.1
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Cybernetic Bulk I
Your champions holding an item gain 225 Health.1
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Cybernetic Leech I
Your units holding an item gain 80 Health and 10% Omnivamp.1
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Spoils of War I
When you kill an enemy unit, there's a 25% chance to drop loot.1
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Final Grab Bag
Gain a random component, 10 gold, and a Reforger. 1
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Unified Resistance I
If you have 3 or more units in the same row at the start of combat, they all gain 15 Armor and Magic Resist. 1
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Gotta Go Fast!
Your units generate 10% more Mana and move 35% faster.1
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Harmacist I
Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack.1
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Healing Orbs I
When an enemy dies, the nearest allied unit is healed for 250.1
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Inconsistency
If your streak is less than 3, gain 2 gold.1
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Indomitable Will
When your units score a takedown they shed all negative effects and become immune to crowd control for 10 seconds.1
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Iron Assets
Gain a Component Anvil and 4 gold.1
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It Pays To Learn
Gain 10 XP and 8 gold. 1
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Jeweled Lotus I
Combat start: Your strongest unit gains 40% Critical Strike Chance and their abilities can critically strike.1
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Latent Forge
Gain an Artifact Anvil after 8 player combats.1
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One Twos Three
Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.1
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Pumping Up I
Your units gain 8% Attack Speed. Each round, increase this by 1%. (current Attack Speed: TFTUnitProperty.item:TFT9_PumpingUpRounds%)1
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Transfusion I
Your units gain 20 Health, plus 2 Health per missing Tactician Health.1
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Gunner Heart
Your team counts as having 1 additional Gunner. Gain a Jinx.1
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Missed Connections
Gain a copy of each Tier 1 champion.1
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On a Roll
Whenever you star up a champion, gain a free shop refresh, up to 2 time(s) per turn. Gain 2 Gold.1
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Invoker Heart
Your team counts as having 1 additional Invoker. Gain a Soraka.1
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Red Buff
Your units' attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%.1
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Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.1
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Rogue Heart
Your team counts as having 1 additional Rogue. Gain a Qiyana.1
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Silver Spoon
Gain 10 XP.
1
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Slayer Heart
Your team counts as having 1 additional Slayer. Gain a Qiyana.1
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Social Distancing I
Combat start: Units with no adjacent allies gain 10% Attack Damage and 10 Ability Power.1
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Sorcerer Heart
Your team counts as having 1 additional Sorcerer. Gain a Swain.1
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Stationary Support I
Gain 1 Training Dummy(s). In 8 player combats, equip the dummy(s) with 1 random Support Item(s), which cannot be removed.1
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Tiny Grab Bag
Gain a random component, 4 gold, a Magnetic Remover. 1
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Training Reward
Gain 7 gold and a Lesser Champion Duplicator.1
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Vanquisher Heart
Your team counts as having 1 additional Vanquisher. Gain an Ashe.1
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Young and Wild and Free
You can always move freely on Carousel rounds. Gain 1 random item component(s).1
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Zaun Heart
Your team counts as having 1 additional Zaun. Gain a Warwick.1