banner

Augment

AugmentAugment BonusTier
item image
Big Gains
Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns.2
item image
Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1 seconds. 2
item image
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 75% stronger.2
item image
Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.2
item image
Heavy Hitters
Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.2
item image
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 4 gold.
This item allows you to copy a 3-cost or less champion.
2
item image
Inspiring Epitaph
When a unit dies, the nearest ally gains a 25% max Health Shield and 10% stacking Attack Speed.2
item image
Learning to Spell
Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.2
item image
Little Buddies
Your 4-cost and 5-cost champions gain 75 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.2
item image
Low Interest Rates
Your max interest is capped at 3 gold but you gain 2 gold at the start of every player combat.
Interest is extra gold you gain per 10g saved.
2
item image
Lucky Streak
Gain a Gambler's Blade and a Magnetic Remover.
Gambler's Blade helps you gain gold.
2
item image
Scapegoat
Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold.2
item image
Shock Treatment
Gain a Statikk Shiv. Your Statikk Shivs' chain lightning effects deal 40-125% more damage (based on stage level).2
item image
Twin Terror I
When you field exactly 2 copies of a champion, they both gain 350 Health and 35% Attack Speed. Anytime you 3-star, gain a 2-star copy.2
item image
Altruist Crest
Gain an Altruist Emblem and a Riven.2
item image
Mind Over Matter
Arcanists grant 250% of their combined Ability Power as bonus Health to your Training Dummies. Get an Ahri and a Training Dummy.2
item image
Arcanist Crest
Gain an Arcanist Emblem and a Lux.2
item image
Raid Boss
Combat start: Your strongest Behemoth gains 20% Health. When other Behemoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Cho'Gath and a Malphite. 2
item image
Behemoth Crest
Gain a Behemoth Emblem and a Malphite.2
item image
Bruiser Crest
Gain a Bruiser Emblem and an Aatrox.2
item image
Well Fed
Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai.2
item image
Dragon's Spirit
Gain a Dragon's Claw. Every time you heal 8000 Health with Dragon's Claws, gain an item component, up to 4. (Current: TFTUnitProperty.item:TFT11_Augment_DragonSpirit_HealthHealed)2
item image
Enter the Dragon
After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.2
item image
Dragonlord Crest
Gain a Dragonlord Emblem and a Janna.2
item image
Mulched
Every round, gain 2 Dryad stacks. Dryads deal 10% additional damage. Gain a Rek'Sai and a Gnar.2
item image
Dryad Crest
Gain a Dryad Emblem and a Gnar.2
item image
Extended Duel
Your Duelists start combat with 3 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.2
item image
Duelist Crest
Gain a Duelist Emblem and a Qiyana.2
item image
Dynamic Duo
Get a random 5-cost champion and a random champion that shares a trait with them. Get 10 gold.2
item image
Epoch
Now, and at the start of every stage, gain 6 XP and 3 free rerolls for that round only.2
item image
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only.2
item image
Venerable Piggy Bank
Gain 2 Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gains 3 bonus gold.
If there no 1 or 2-cost Exalted champions, get one 3-cost instead.
2
item image
Fated Crest
Gain a Fated Emblem and a Kindred.2
item image
Fortune Crest
Gain a Fortune Emblem and a Teemo.2
item image
Storied Champion
Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 40% bonus true damage.2
item image
Haunted House
Enemies that die while haunted by Ghostly pass 1 extra spectre to a nearby enemy. Gain a Caitlyn and a Shen.2
item image
Ghostly Crest
Gain a Ghostly Emblem and an Shen.2
item image
Divine Rolls
At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite.2
item image
Heavenly Crest
Gain a Heavenly Emblem and a Neeko.2
item image
Inkshadow Crest
Gain an Inkshadow Emblem and a Senna.2
item image
Mana Shield
Whenever an Invoker casts, grant the lowest Health ally Shield equal to 250% of Mana spent. Gain a Janna.2
item image
Invoker Crest
Gain an Invoker Emblem and a Janna.2
item image
Lucky Paws
Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 300% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.2
item image
It's Going to be Epic
Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw.2
item image
Mythic Crest
Gain a Mythic Emblem and a Neeko.2
item image
Drop Blossom!
Gain a Neeko. Your strongest Neeko's spell Heals 25% more, and slams for 30% increased damage. Each cast increases the spell radius by 1.2
item image
Boiling Point
Porcelains' attacks grant 5 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux.2
item image
Porcelain Crest
Gain a Porcelain Emblem and a Lux.2
item image
Prizefighter
Gain 1 item component(s). Every 3 wins gives you an item component.2
item image
Raining Gold
Gain 9 gold now and 1 gold every round.2
item image
Raining Gold+
Gain 18 gold now and 1 gold every round.2
item image
Grim Harvest
Your Reapers gain 8% Critical Strike Chance and 4% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred.2
item image
Reaper Crest
Gain a Reaper Emblem and a Kindred.2
item image
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 4 gold.2
item image
The Road Less Traveled
Gain 1 XP at the start of each combat. Each unique Sage that starts in the middle two rows grants 1 more. Gain a Zyra.2
item image
Sage Crest
Gain a Sage Emblem and a Zyra.2
item image
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.2
item image
Ethereal Blades
Gain a Shen. Your strongest Shen has +3 Range and his spell does 100% increased damage.2
item image
Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.2
item image
Slammin'+
Gain 1 random component(s) and 12 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.2
item image
Long Shot
Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus. (Current: TFTUnitProperty.item:TFT11_Augment_Sniper_DistanceShot)2
item image
Sniper Crest
Gain a Sniper Emblem and a Senna.2
item image
Call to Adventure
Every 2 takedowns, Storyweaver Kayle permanently gains 2 Ability Power and 12 Health. Gain a Garen and a Sivir.2
item image
Storyweaver Crest
Gain a Storyweaver Emblem and a Riven.2
item image
Too Much Candy
Your rerolls cost null gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to null.2
item image
Lucky Ricochet
Trickshots bounce 1 additional time for 50% of original damage.2
item image
Wrath of the Moon
Umbral champions deal 4% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.2
item image
Umbral Crest
Gain an Umbral Emblem and a Yorick.2
item image
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.2
item image
Spirit Guardians
Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax.2
item image
Warden Crest
Gain a Warden Emblem and a Gnar.2
item image
Midnight Siphon
Gain a Yorick. Your strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his Ability.2
item image
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.2
item image
Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 3 Mana per second.2
item image
Stand United II
Your units gain 3% Attack Damage and 3 Ability Power per Trait active across your team.2
item image
Keepers II
Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.2
item image
Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.2
item image
Portable Forge
Choose 1 of 2 Artifacts.
Artifacts are more powerful items with a unique effect.
2
item image
Portable Forge+
Choose 1 of 3 Artifacts.
Artifacts are more powerful items with a unique effect.
2
item image
Portable Forge++
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
2
item image
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).2
item image
Three's Company
Gain 4 random 3-cost champions.2
item image
Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.2
item image
Built Different II
Your units with no Traits active gain 250-500 Health and 40-60% Attack Speed (based on current Stage).2
item image
Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.2
item image
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. 2
item image
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).2
item image
A Cut Above
Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.2
item image
Balanced Budget
At the start of the next 4 rounds, gain 7 gold.2
item image
Balanced Budget+
At the start of the next 4 rounds, gain 9 gold.2
item image
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.
2
item image
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
2
item image
Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).2
item image
Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.
Artifacts are more powerful items with a unique effect.
2
item image
Combat Caster
Your team gains 90-170 Shield for 6 seconds after casting their Ability. The Shield amount scales with round of the game.2
item image
Ascension
After 15 seconds of combat, your units deal 50% more damage.2
item image
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.2
item image
Cybernetic Bulk II
Your champions holding an item gain 300 health.2
item image
Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.2
item image
Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist. 2
item image
Gargantuan Resolve
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.2
item image
Gifts from the Fallen
Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist.
Each time an ally dies, gain these stats again.
2
item image
Harmacist II
Your team has 15% Omnivamp and converts 25% of excess healing to true damage on their next attack.
(Omnivamp: healing for a percent of damage dealt)
2
item image
Healing Orbs II
When an enemy dies, the nearest ally is healed for 450.2
item image
Idealism
Gain a Hand of Justice. Champions holding this item deal 12% increased damage.2
item image
Jeweled Lotus II
Your team gains 15% Critical Strike chance, and their Abilities can critically strike.2
item image
Know Your Enemy
Your team deals 10% more damage.
Deal 15% more damage instead if you and your opponent have any of the same traits active.
2
item image
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.2
item image
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.2
item image
Martyr
Whenever one of your allies die, your team heals for 9% of their max Health.2
item image
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.2
item image
Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.2
item image
Pandora's Items II
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).
Gain 1 random completed item.
2
item image
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: TFTUnitProperty.item:TFT9_PumpingUp2Rounds%)2
item image
Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.2
item image
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 5 gold.2
item image
Stationary Support II
Gain 1 Training Dummy with 1 permanently attached Support item(s).2
item image
Support Cache
Choose 1 of 4 Support items.2
item image
Three's a Crowd
Your team gains 75 Health for each unique 3-cost champion on your board.2
item image
Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.2
item image
Two Healthy
Your team gains 110 Health for each unique 2-cost champion on your board.2
item image
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Losses until next component: TFTUnitProperty.item:TFT9_Augment_WhatDoesntKillYou_Counter
2
item image
You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed. 2
item image
You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage. 2